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Turf War (Domination) ​

Type: Objective-based
Teams: 5v5 or 6v6
Duration: 10 minutes
Win Condition: First team to 200 points

How It Works ​

Three capture zones (A, B, C) are placed around the map. Standing in a zone captures it for your team. Each zone your team holds generates points over time.

  • 1 zone held = 1 point per second
  • 2 zones held = 3 points per second
  • 3 zones held = 6 points per second

Zone Strategy ​

A and C (Outer Zones) ​

Easier to capture and defend but worth fewer points individually. Good for keeping pressure while contesting B.

B (Center Zone) ​

The most valuable zone. Usually the main battleground. Controlling B plus one outer zone wins most games.

Winning Strategy ​

The 2-Zone Rule ​

Hold B and one outer zone. Don't try to control all three:

  • Triple capping spreads your team too thin
  • It flips enemy spawns randomly
  • You'll lose zones while running between them

Rotations ​

Rotate as a group. A 3-player push on a zone beats 3 solo players arriving one at a time.

Spawn Awareness ​

When you hold 2 zones, enemies spawn at the third. Predict their approach and pre-aim.

Best Loadouts ​

RoleWeaponPerks
Zone HolderAssault RifleTrophy System, Trophy System
AssaulterSMGLightweight, Quick Draw
SupportLMG or ARHardline

Killstreaks ​

  • UAV - Best streak in this mode (shows enemy rotations)
  • Counter UAV - Denies enemy information
  • Sentry Gun - Lock down a zone while you rotate

Common Mistakes ​

❌ Chasing kills instead of holding zones ❌ Triple capping and flipping spawns ❌ Leaving a zone completely undefended ❌ Fighting on the zone instead of nearby cover

Community-driven Hood Warfare 2 Wiki