Hit A Lick (Search & Destroy)
Type: Round-based objective
Teams: 5v5
Duration: Best of 7 rounds
Win Condition: Win 4 rounds
How It Works
One team attacks, one defends.
- Attackers must plant the package at site A or B
- Defenders must prevent the plant or defuse it
- One life per round - no respawns
- Switch sides after 3 rounds
Attacker Strategy
Plant Fast, Plant Smart
- Don't waste time before attacking
- Push both sites or fake one and hit the other
- Have one player cover the planter
Post-Plant
Once planted, defenders must come to you. Set up crossfires:
- One player holds the common retake path
- One player holds the flank
- One player watches the package itself
Time Management
Plant with at least 20 seconds left. Planting with 5 seconds left means no defense time.
Defender Strategy
Don't Stack
Splitting your team too evenly means you lose both sites. Common setups:
- 3-2 split - 3 on the more important site
- 2-2-1 - 2 each site plus 1 floating
Retake Discipline
If they plant:
- Regroup first (don't trickle in)
- Use utility (smokes, flashes)
- Clear angles methodically
- Defuse with cover
Play Time
Defenders can win by simply surviving. If the timer runs out and nothing is planted, defenders win.
Essential Skills
Trade Kills
If a teammate dies, immediately challenge the killer. Trading 1-for-1 keeps the round even.
Communication
- Call enemy positions ("two pushing A")
- Call rotations ("I'm rotating to B")
- Call when you're planting/defusing
Economy
Save money on some rounds, buy heavy on others. Coordinate with your team - never buy alone while teammates save.
Best Loadouts
| Role | Weapon | Why |
|---|---|---|
| Entry Fragger | Uzi | First in, close range |
| Support | AK-12 | Long range, covers the entry |
| Sniper | Bolt Action | Holds long site angles |
Common Mistakes
❌ Trickling in one at a time after a plant ❌ Never planting (attackers lose if time runs out) ❌ Stacking both players on one site ❌ Buying the same every round instead of adapting