Turf War (Domination)
Type: Objective-based
Teams: 5v5 or 6v6
Duration: 10 minutes
Win Condition: First team to 200 points
How It Works
Three capture zones (A, B, C) are placed around the map. Standing in a zone captures it for your team. Each zone your team holds generates points over time.
- 1 zone held = 1 point per second
- 2 zones held = 3 points per second
- 3 zones held = 6 points per second
Zone Strategy
A and C (Outer Zones)
Easier to capture and defend but worth fewer points individually. Good for keeping pressure while contesting B.
B (Center Zone)
The most valuable zone. Usually the main battleground. Controlling B plus one outer zone wins most games.
Winning Strategy
The 2-Zone Rule
Hold B and one outer zone. Don't try to control all three:
- Triple capping spreads your team too thin
- It flips enemy spawns randomly
- You'll lose zones while running between them
Rotations
Rotate as a group. A 3-player push on a zone beats 3 solo players arriving one at a time.
Spawn Awareness
When you hold 2 zones, enemies spawn at the third. Predict their approach and pre-aim.
Best Loadouts
| Role | Weapon | Perks |
|---|---|---|
| Zone Holder | Assault Rifle | Trophy System, Trophy System |
| Assaulter | SMG | Lightweight, Quick Draw |
| Support | LMG or AR | Hardline |
Killstreaks
- UAV - Best streak in this mode (shows enemy rotations)
- Counter UAV - Denies enemy information
- Sentry Gun - Lock down a zone while you rotate
Common Mistakes
❌ Chasing kills instead of holding zones ❌ Triple capping and flipping spawns ❌ Leaving a zone completely undefended ❌ Fighting on the zone instead of nearby cover